Weapons

This is an index page that serves to link to other pages with more specific articles.
 * Melee Weapons
 * Ranged Weapons
 * Science Fiction Weapons

D&D 5e Weapon Chart
Presented below are weapons for the Source Land Campaign Setting, including some house rules regarding weapon proficiencies. For other D&D 5e House Rules, see the relevant article.

Multiple Damage Types
Ordinarily, in 5e, weapons can only deal one type of damage. This is no longer the case for quite many weapons, which have several optional damage types, with the Greataxe having as many as three. A player can simply decide which of the damage types they are going to use on their weapon.

Re-defined Proficiency Categories
The Proficiency Categories have been slightly re-defined, allowing some more general use of certain weapons, and entirely unrestricted use of some.

Non-Proficiency Weapons
These weapons may not require a proficiency feature to use with Proficiency. It is up to the GM to decide if a given Character can use these particular weapons, but if they are at all proficient with any weapons, then they should also be regarded as proficient with these.

Athletic Proficiency Weapons
A character may act as if proficient with any thrown weapon, if they are proficient in the Athletics Skill.

Survival Proficiency Weapons
A character may act as if proficient with hatchets, scimitars (machetes), hunting knives and bows if they are proficient in the Survival Skill.

Simple Proficiency Weapons
Simple weapons do not generally require as much training as their Martial Counter-Parts and are often used by warriors found among bandits, primitives, commoners and peasants.

Martial Proficiency Weapons
Martial Weapons require quite a bit of dedication and skill to use.They are largely regarded as the better weapons, as they tend to have special features that do not come with the price of disadvantage. * Lances only have reach when used in one hand, which they can only be when used from horseback, and cradled properly.

Finesse
In addition to allowing the use of dexterity over strength, finesse weapons allow the user to retain their proficiency bonus on attack rolls, when attempting to bypass armor, but only if the weapon's piercing attack is used. Finesse weapons also critically hit at 18-20.

Chop
Chop allows you to reapply soaked slashing damage as blunt damage. Half-Chop allows you to reapply half (rounded down) of your soaked slashing damage as blunt damage. You cannot utilize half-chop or chop and retain finesse, except the ability to use dexterity modifier for attacks and damage.

Devastating
This weapon doesn't confirm criticals and rolls critical damage x3.