Battle for Moon-Peak hollow

Moon-Peak Hollow is an ongoing campaign on roll20.

The City
(Geographically, this city and surrounding areas replaces Beaufort and the swampy areas there with a clean cut coast and a small mountain range with forests and so forth)

The real name of the city is Moonpeak Hollow, but in more recent times, the South Carolina coastal city has taken on the nick-name "Fable-town" among the local supernatural creatures due to the obvious comparison to the popular comic by Bill Willingham.

The small mountain city is the last bastion of civilization before long stretches of wilderness through dense forest, mountain ranges, rivers and later a stretch of desert like steppes before the border of Georgia appears. It features a small city-center with very tall buildings, and otherwise a medium-sized outer ring of sub-urban environment, as well as a small industrial zone and a busy port.

The small city hasn't expanded much since the late 80'ies because the city already takes up the small stretch of flat build-able land between the rocky grounds of the mountains, and the shoreline, but farmland surrounds the city in all directions, and many vacation homes can be found along the beautiful coast line.

Real-estate is generally very expensive in this city, with the exception of ratchet-town, a small community near the industrial sector of the small city, where all the miners and factory workers used to live, now it's mostly a ghetto, and the combination of poverty ghetto-culture has breed a criminal element in the city.

The city is often compared to Savannah GA, due to the generally old buildings that give the city a historical look in big portions of the city.

While the humans in the city thrive, the supernaturals find themselves in an even better position on one hand and in a very bad position on the other.

The road directly south leads into a mountain pass which is, at the very least impractical to traverse by motorized means, and north along the coast, the closest neighbor Charleston can be found, which is also the only true allied city nearby.

In Moonpeak Hollow, the supernatural creatures live in near total harmony. The werewolves, mages, vampires, changelings, second-sighters, prometheans, mummies, immortals, demons and other odd creatures have formed a society, a hegemony where they offer each other mutual protection and follow the same laws.

The werewolves, being the most warrior like creatures tend to be left in the role of law enforcement among these supernatural creatures, leaving the vampires to control the humans and ensure that the "masquerade" is maintained and the mages to handle most of the administrative decisions.

As a result, the city is very atypical, for instance, their neighbors in Charleston are constantly suffering from in-fighting.

Peace in Moonpeak hollow is ensured by a number of means, but to outsiders and newcomers, the ancient "binding magic" that ensures peace in Moonpeak hollow is simply known as "the binding ritual".

Sheriff 's Department
The MHCSD or the Sheriff's Department is the Police Force outside of Moonpeak Hollow. The County is called Moonpeak County, and they're a relatively small Sheriff's Department with only a few stations.

The Leader of the Sheriff's Department is the County Police Commissioner, who chosen by the County Executive (equivalent of a Mayor), and is a government official. In Moonpeak County, the Sheriff serves a similar function as a Police Commissioner, but due to the Sheriff's Department being much smaller, the Commissioner must be chosen from within the Department, and continues to serve in the Department.

The actual Chief of Police equivalent is Marshal, how ever, but the relationship of the two offices are much more similar in the Sheriff's Department, and they respectively serve as administrative and operative leaders of the two biggest stations in the Department.

Both must pass detectives exams and respective Officer exams of the Police Force to hold their offices.

Leaders of other smaller stations carry the title Sheriff, and must also pass a detectives exam, as well as a sergeants exam.

The regular officers working out of the Sheriff's Department are called Deputy Sheriffs, and usually no more than 3 work under each Sheriff. Sometimes even less.

The Sheriff's Department depends on the Metro PD for booking prisoners, evidence lockup, morgue capacity and CST work. While they have their own SWAT force, they prefer to rely on the Metro PD for all Special Operations, and are in many circumstances required to hand over cases of various types to the Metro PD detectives who reluctantly accept them.

There are four Sheriff stations in Moonpeak County, the biggest one is North of Moonpeak Hollow, the second biggest one is West of Moonpeak Hollow. North-West the smallest station is found with only two employees overseeing a small hamlet. South there is a regular sized station that handles a few farmers and a of course the Reservation.

Police Department
Moonpeak Hollow Metropolitan Police Department, or MHPD as they're normally referred to, are the primary law enforcement body in Moonpeak Hollow.

The central division located in the dead center of the city, right across from City Hall, is a top-of-the-line Police Precinct, a 7 story building. It's outside facilities includes an impound lot for vehicles, the primary garage where all land-based police issue vehicles can be stored and serviced, the city jail (where recently booked prisoners are placed until they are charged by the D.A.), and the dog pen where police dogs can spend the night and of course the helicopter pad on the roof. All of these facilities are located inside the 3 meters tall walls that surround the Central Precinct, which consists of 5 separate buildings. The only building that can be accessed directly on foot is however the main building, as all other buildings are placed behind the main building, though both the garage, the impound lot and the slammer are accessible by vehicle through an underground tunnel, but a gate bars the way. The Armory and the Garage are in the same building.

First floor of the main building contains the "civilian friendly" facilities, several different reception desks, interview rooms, line-up room, conference rooms and a press-conference room, waiting rooms and so forth. Criminals rarely end up in this part of the building, only when they need to be identified by civilians in the viewing room.

The Second Floor is the main working floor for the patrol officers who work traffic in central. Break-rooms, locker rooms, bath rooms, small kitchen/cafeteria, conference room, personal offices for higher ranking officers, task-force rooms and a cubicle space where officers can work on reports in peace.

Third floor follow the layout of second floor, but is a working space for all employed detectives in Moonpeak Hollow.

Fourth Floor is a laboratory where the CSTs work and where all evidence is handled.

Fifth floor is a Gym.

Sixth Floor is 911 call central and also contains all the communications and electronics, and IT of the Police Force.

Seventh floor is Special Operations (closest to the Helicopter Pad).

In the Basement, there is evidence lock-up, a morgue and the basic firing range.

Metro PD has three other precincts, Precinct West, Precinct East and the very small airport Precinct.

Precinct West is a fortified precinct, where the Guns and Gangs task force works out of (mix of detectives, SWAT and Patrol Officers), mostly young or hard-boiled cops. Precinct West is considered the thin blue line that protects the rest of Moonpeak Hollow from Ratched Town. There are very few female cops in Precinct West, but surprisingly many Police officers of varying ethnicity.

Precinct East is located by the coast, and is home of the Maritime Police. Precinct East is the home away from home for the Detectives who work theft and burglary cases, but apart from that, the police officers working out of Precinct East are typically older or at least more often rely on their "people skills". There is a high number of female officers working out of East, because they have a higher success rate with the wealthier part of the population, but almost all police officers in this part of the city are white.

Airport Precinct is an integrated part of the airport, but otherwise a normal precinct. It's also home to the aviation unit of the Metro PD, as well as the Sheriff's Department, the FBI when they're around and the Park Rangers when they need their one helicopter serviced.

The MHPD has the following ranking system:

Probational Officer - Referred to simply as Officer - One Downward Stripe. Probational Officers, or rookies as they're called are new on the force and have to serve a term before they're permanently hired. They are paired with Police Corporals for training purposes, to lean on the more experienced officers.

Police Constable - Referred to as Constable or Officer - Two Downward Stripes. A police Constable is a fully fledged member of the Police Force. They ride with a Police Sergeant or another Police Constable, sometimes a Police Corporal if there aren't many rookies around. They never ride solo.

Police Corporal - Referred to as Corporal or Officer - May serve as Training officers - Three Downward Stripes. With the right background, good commendations and a good looking fitness report, officers can obtain this rank very quickly, but for the average person, it takes a good few years, and some Officers will continuously be denied the promotion due to minor infractions and misconducts, which ensures a healthy balance between Corporals and Constables. Police Corporals are in charge of training rookies in their probationary period, and are charged with making continued assessments and evaluations of them to aid in the hiring process. Rank-wise Police Detectives always count as Corporals or higher (pending their actual rank).

Police Sergeant - Referred to as Sergeant - Middle-management, Three upward stripes. Many officers pass the sergeant exam every year. Very few get a sergeant position. The Sergeant positions are offered to the most experienced officers on the force. Sergeants are found in every sub-division*, functioning as field-leadership, but they also handle the administrative tasks that are less demanding, such as desk-duty and shift-duty, which is purely paperwork and phone calls. Such jobs are often given to older officers who will be retiring soon regardless.

Police Lieutenant - Referred to as Lieutenant - Administrative position, one star. Lieutenants are the administrative leaders of every sub-division*. Lieutenants are often either very experienced officers, or more often officers that have special qualifications, such as extensive college background or political affinity. Lieutenants still do a little leg-work occasionally, and many lieutenants aren't climbers and keep their positions until they retire.

Police Captain - Referred to as Captain - Management position, two stars. A captain leads a local-division*. Captains are often climbers, but are picked for their experience with certain matters. They rarely keep the same job for long, and often move up in the world. If you make captain, it's not unlikely to skip a few ranks and end up somewhere else in the system entirely after that. Captains are the walking bosses of the police, however, and most of them are found internally among the working force, and as such they're still very much part of the team.

Police Major - Referred to as Major - Regional Management position, three stars. A Major leads an entire precinct and is the boss of all officers working out of it. Majors are mostly politicians and have the responsibility to face the public and the press.

Police Colonel - Referred to as Colonel, Top-management position, four Stars. A Colonel represents all police officers of a certain type, and mostly handle hiring and the administrative work that comes with it. They're also in charge of communicating with the Police Academy to help further the educational process, and are in charge of purchases and economical matters of the police force, as well as ethical standards.

Deputy Chief of Police - Referred to as Deputy of X, Top-management position, four stars. Officially their rank is Colonel, but their jobs are somewhat different than their desk-jockey counter-parts. X stands for a specific department, and these officers are the leaders of said departments.

Chief of Police - The Chief of Police is the Chief of the entire Metro PD department.

Police Commissioner - The Mayor elects a Police Commissioner, who is a politician that concerns himself with the police and legal matters.

* Sub-Divisions are things like Task-Forces or Shifts. ** Local-Divisions are things like The Entire Detectives force in a precinct, or the Entire patrol force in a precinct.

Park Ranger Department
Park Rangers are federal law enforcement units who also serve as regular forest-workers. There are two major stations near Moonpeak Hollow, one is the one that is directly associated with the many wildlife resorts and national parks surrounding Moonpeak Hollow, the other one is in Georgia, on the other side of Savannah.

The Park Rangers work along side employees of the the National Fish&Wildlife department and other park employees, but of course have a their own private headquarters due to police material.

HQ: The Headquarters are located due south of Moonpeak Hollow. It's a small compound that features a garage, 3 holding cells, a small evidence chamber, a radio/radar station with quite impressive IT capabilities including the possibility to connect directly to satellite footage (if someone those resources are available, which they usually aren't for park rangers), a Helicopter pad and a small armory. The place has a small waiting room and a some offices, along with locker rooms and break-rooms, cafeteria and so forth.

Hired secretaries work the desks and the phone-lines, and security guards protect the compound. There are usually no rangers to be found there, unless they're coming to get something, or drop something off.

The rangers do not bother with HQ, as their duties require them to spend most of their time working at the smaller park-centers located all around, with the people from the department who are civilians.

The Rangers have their own SWAT team, consisting of regular rangers who can be called in, this SWAT team incidentally consists of all the currently employed rangers, with the exception of 3, because there are so few of them. These rangers simply have to pass a physical every year, and attend a tactical course every 6 months, but have no other special training. The Rangers are required to have this SWAT team, but will always rely on other authorities to provide tactical support should they ever, for some reason, need a SWAT team, which is of course a highly unlikely situation.

A park ranger must have a bachelors degree or better, and must pass the FBI academy, which in WOD terms is the equivalent of being both a cop and a detective.

Local members of the Ranger unit:

Executive Ranger Peter Jones, 59, slightly portly, waning hairline and somewhat paranoid after slowly having lost most of his division to a brood of azlu and possibly other problems too. He is the administrative leader of the South Carolina rangers. He is the only ranger who really spends time in HQ.

Senior Ranger Sarah Thorn, 46, pleasant woman. Transferred in because of the lack of man-power. Apart from being a ranger, who occasionally assists with paper work, and functions as a field leader in larger projects. Also most frequently the public relations figure.

Ranger Ben Sutter, 31, former Sheriff's Deputy who recently passed the FBI academy line for people who already have police training (much shorter version). Former Marine, with a bachelor in Zoology. Comic book nerd.

Ranger John Malcolm, 36. John worked for the Department of Fish&Wildlife as a botanist, but went through the FBI Academy to become a Ranger. Despite being newly hired with his new position, John has worked there for years as a regular civilian employee, but wanted the raise. He is experienced, but a bit dry personality wise.

Ranger Clara Pennington, 27. Clara did fine in the FBI academy, but she wasn't top of her class, and the FBI simply had better candidates for their own positions. Her Bachelors degree isn't even a very good fit with the ranger job, but she was hired regardless, and is currently taking some extra classes at the community college to better qualify for her position. She's a hard worker and seems to enjoy her job regardless of circumstances.

Ranger Sean Krieger, 28, actually a marine biologist. He was recruited specifically for the job, and is the ranking maritime expert in the ranger unit. Sean hasn't been with the outfit for long, but transferred over recently from another unit.

Ranger Greg Callahan, 33, former Police Officer who studied biology in college, hoping to become a CST, but realized that he wanted a badge and what came with it when he finally was about to apply to the academy. He spent a few years as a patrol officer before taking the FBI exam, and becoming a Ranger.

Journal Entries of note
Not all Journal entries will be found here, due to many of them simply being added for convenience and aren't in any way original material, except that I wrote them. It's knowledge that can be found in the books.

Bad Moon Rising (werewolf pack)
A pack of werewolves who lived out in the Boonies on the Northern side of town. These farmers used to be a bunch of no-goods, until the two brothers and their cousin changed.

Former Meth-cooks and small-time gun- and drug runners as well as moonshiners. The group is native to Moonpeak Hollow.

Members of the community in title only, and only for practical reasons. They stay clear of Moonpeak Hollow any time they can.

With no formal leader, their group consists of Eric, their Scout (irraka), Tom, their ithaeur and shaman and finally their cousin Imalda who is their Cahalith.

Definitely related, all members of the group look very much like generic rednecks, only stronger and more in shape.

The Benelli Brothers (werewolf pack)
The Benelli Brothers are a pack consisting of 3 werewolves, one of whom is actually the less famous Benelli sister.

Jospeh Benelli (Alpha), has a seat on the City Council, powerful man and successful politician.

Jacom "Jake" Benelli (Beta), quiet and seriously gloomy guy. Former Paramedic. Now, renown for his coldness and fierceness.

Andrea Benelli (shaman), Andrea has a history of being plagued by spirits. She was an especially powerful wolfblooded, and was often possessed by spirits. She is a mysterious character.

Blood Moon (Werewolf Pack)
The pack that protects the Natives. The only way to join this pack is to be born in the very tribe to which they swear alliance. There are only 3 of them right now, as they are all bone-shadows, and often leave the pack for extended periods of time, seeking knowledge.

Alpha: Longclaw, middle-aged Native American man. Longclaw is your stereotypical "Wise Native American", very stubborn and conservative, always preaching that the "old way" is the ONLY way. Despite his stubbornness, he controls the pack that controls the Natives, which makes him powerful, if it wasn't that he was also proving to be a very passive leader. These are some of the things people say about Longclaw, the truth is, he is rarely seen these days. Longclaw is very old, and very in touch with his nature. It's rumored he spends almost all his time in his feral forms these days.

Beta: Silent-string, young fiery Native American woman. Silent-String is probably the best werewolf archer in Moonpeak Hollow, and despite the bow being her favored weapon, it's rumored that she masters many other techniques as well, all of them centered around causing pain. She is very elegant but not very strong to look at, but has surprising stamina.

Shaman: Sights-of-Beyond, frail looking but quite possibly young Native American male. Sights-of-Beyond is the ranking specialist on the local spirits, but he is more interested in the spirits trapped in the material world. He was recently promoted to his position after the untimely demise of his predecessor, but Sights is rumored to be even better than the previous shaman.

There are many other members of this pack, but they are out of town as it is.

This pack considers themselves to be independent, but they do share in the joining ritual, for spiritual reasons (they regard Wind-Wolf as an important and honorable spirit, who is important to the Native tribe), and enjoy the military alliance it grants.

Cybernetic Implants
Developed by the Cheiron group for the Task Force: VALKYRIE, these cybernetic enhancements are the pinnacle of their non-genetic enhancements.

Brain implant:  A super advanced micro-processor that can interact with the brain (limited) and the optical nerve (extensive), equipped with a special liquid data storage device. This powerful chip provides and HUD and real-time calculations and information. Eidetic memory, direction sense, +2 wits in certain situations

Joint implants:  These joint implants exist to allow 100% synchronization with an exoskeleton or a power armor, by allowing the armor to be grafted unto the body, using these titanium bone-implants. As a neat little side-effect, they also prevent bones from being broken at the joints. Joints cannot be broken by normal means - Heavy handed merit - +1 dmg unarmed, strong back

Heart implant:  The heart implant isn't as much an implant as it could be seen as a super-advanced preventive pacemaker. It consists of a titanium shield that protects the the rest of the organs from an electrode sleeve that has been wrapped around the heart to prevent it from ever stopping. As an added bonus, it cleans the blood, also from poisons, and also shields the heart from direct damage. Heart cannot be damaged by normal means

Lung implants:  While the lungs have been left almost intact, filters and small capacitors have been installed. These almost make it impossible to suffer from lack of oxygen due to high-altitude, drowning, poison gas, collapsed lungs and many other similar cases. In fact, lungs cannot collapse with this implant. It contains an installed re-breather that allows incredibly unhealthy and unpleasant underwater breathing if absolutely necessary for survival, a filter that filters particles and poison gas, a small oxygen tank that stores oxygen for later use, and many other minor features. Holding breath will only become a vital part of the game after several minutes

Finally, all of this is intended for use with the power armor known as the Valkyrie, named as such because it was developed for Task Force VALKYRIE. Sadly, all of these are believed to be in DC at the moment.

Harbingers of the Echo (werewolf pack)
This violent gang of trouble-makers are relatively new in town. Relatively. They've been terrorizing the city for a while with their presence. While some respect their affinity for business and their harsh methods, other werewolf packs have wisely come to regard them as hostiles, due to their extremely aggressive methods.

They took their territory from the Street Howlers when they came, and even killed the totem of the street howlers when they did so. They were punished for the act, however, by the alpha pack (not taking the territory, but killing the innocent and allied spirit),

Their leader is rumored to be a cannibal (used to have a habit of consuming human flesh).

They've proven very effective all things considered. There are four of them total.

Alpha: Bone-Breaker is a tall and seriously imposing African American with a mohawk and a wild beard. If he has ever been told that he looks like Mister T, then whoever made that comparison probably serves as the reason why it is not brought up anymore. He stands a giant even among most werewolves, covered in prison- and gang tattoos and packing a serious bulk of muscle. Other forsaken whisper another deed name when he is not around, and so do the spirits in the hissil. "Oath-Breaker" they call him. He carries silver weapons and wields them against his brethren, and has supposedly killed both other Forsaken, wolfblooded and humans, and even devoured their flesh. Whether his pack follows him out of fear or out of respect is left to speculation. The only spirit he seems to honor his dealings with, is their totem.

Beta: The temperate Mexican, known under his street name Caesar, serves as the voice of reason in this pack of ghetto rats, and is way too often ignored. Some say that Caesar is the brains behind the pack, but that he doesn't bark loud enough, or bite hard enough to command enough respect to take charge, leading to all sorts of unfortunate situations.

Shaman: Voodoo they call her, she knows nothing of voodoo however. The young black woman got the name because she looks like some sort of voodoo witch with her dread-locks and extreme facial tattoos and piercings, and she has decided not to fight the nickname. Instead, she has made people fear her "rituals".

Omega: A former drug addict turned werewolf. He was recruited in Moonpeak, and is the newest addition. It's quite obvious that he is lowest in the pecking order, and not really trusted. Some say the totem hasn't recognized him yet, and that the pack is simply using him. He is a Cahalith and is struggling with his visions. They call him Twitch...

Known generally as the "Oath Breakers", the pack, in the alternative timeline, killed the Street Howlers after turning bale.

Hell Riders (werewolf pack)
A small pack of 6 werewolves and a prospect who rode into town.

All are former military personnel.

They're blood talons and were drawn by the conflict with the pure and the idigam, and are entirely nomadic, squatting on the turf of the Shepherds.

Lead by Mackey, an elodoth. Mackey formed the group, figuring it was a decent cover for their nomadic lifestyle. He looks a bit too charismatic to be a biker though. It's very obvious to see that he was an officer of some sort.

Second in Command is a walking tattoo named Derrek. He is a tattoo artist and former Marine who went PMC. He is a cahalith and by the looks of it, he is some sort of former drill sergeant with PTSD.

Their scout is a former CIA agent who trained as an army translation officer before he was recruited. They call him Hadji because he is Arabic or Persian (no Americans can tell the difference anyway), and he was undercover in Afghanistan inside the Taleban and Al-Qaeda. He is an irraka.

Their shaman is a former army medic. They call him Stig, most people probably think it's a reference to Top Gear, because Stig is the guy who drives their RV with most of their additional equipment in it, but it's actually short for Stiegel which is his last name.

The last two members including the prospect are all Rahus.

Duckie is a former Navy SEAL. Made fun of by the others for being a Navy guy, hence the nick name. Duckie is their resident action-man, but actually handles explosives mostly.

Gerard was dishonorably discharged and couldn't get work with the PMC's, so the next best thing was working for whoever paid. He became a cage-fighter and actually made some of the ranking MMA fights before he felt he got too close to cameras to continue that career.

Rookie is their latest addition. Simply called Rookie, he isn't identified, but it's a safe bet that he has military training.

Indigo Blues
Call-Sign Indigo Blues is a small unit of remnant military operatives stuck near Moonpeak Hollow after the outbreak. In an attempt to reorganize, they've teamed up. Indigo Blues currently protects a small refugee camp

The CO  is Captain of the reserve Sandra Styles, a 39 year old mom who studied accounting. Sandra has good people skills, but she will admit to not being much of a soldier, having used ROTC mainly as a means to put herself through college. She did serve a tour, but she wasn't a commanding officer in an infantry unit, rather she served an administrative desk-job, and not even in one of the hot zones. When the outbreak happened, she managed to save her son, but she had to shoot her own husband in the process. Sandra's role in the unit is primarily to handle logistics which is her specialty, so she mostly does paper work. Sandra Styles is from the Army.

2IC  is 1st Lieutenant Derrick Brimms, a 31 year charismatic man. He knows his infantry skills, but he enlisted directly as an officer, and as such, he never saw too much action as he was rather swiftly promoted to 1st Lieutenant due to his talents. He doesn't command as much respect as he would like, but he is an essential member of the group, being the real brain behind the tactical choices of Indigo Blues, and most commonly their voice on the comms. He is a Marine.

Indigo Blues is pieced together of a few individuals, that organize in small mini-squads. Officially they only have one platoon, 1st Platoon, and of course that means they also have a platoon commander.

Platoon Commander  2nd Lt. Dean Howe, a 34 year old combat veteran with a rangers patch and an airborne insignia. Dean quit the force before ever advancing beyond 2nd Lt. while in the army, but served in the National Guard after taking a few years off which is how he got deployed in the mess. Dean Howe serves as the field-commander, being the platoon commander.

2IC of the platoon, 1st Sgt. William Burke. Burke is the comic relief of the entire unit, causing many to forget that, not only was he a U. S. Airborne Ranger, but he is also a combat veteran. William Burke is 30 years old, and speaks with a slightly funny dialect causing this strange running gag where every time someone says "Burke", everyone in the immediate surroundings proceed to repeat the name over and over again in strange voices and ways, much to Burke's amusement. As the 2IC, Burke often takes charge on especially critical operations, but otherwise he acts mostly as a runner and observer. The reason Burke doesn't serve with Bravo Squad instead, is because he quit the force a few years ago, and became National Guard instead.

There are two squads in 1st Platoon

Alfa Squad

Squad leader  is Staff Sergeant John Moore, 29 years old and a respected Marine. John has been a Marine all his life, and surprisingly this didn't stop him from forming up under Army personnel. John was the most experienced conventional infantry NCO in the group which is why he was a natural choice for Alfa Squad, especially because he has a lot of experience training people to follow his command, and more than a few of his new hands on deck aren't Marines.

2IC  is Sgt. Rick Parsley, a 25 years old man who only recently transferred into Moonpeak Hollow from upstate. Rick is a fairly new Sergeant but has proven his skills already. Rick was originally a fire-team commander, but due to being an army sergeant with combat experience, he was immediately moved up as 2IC to help John Moore better work with the army personnel he has at hand.

1st Fireteam commander  and  grenadier  is Corporal Anne Beaker, a 23 years old woman and a combat veteran. Recently the Unites States started accepting women for infantry training. Anne was one of those women, a USMC veteran only just home from the desert. Anne may be young, but not only does she have a mouth on her, she also has the right attitude to lead.

2IC  and  support gunner  is Lance Corporal Michael Holst, a 22 years old man who served alongside Anne in her recent deployment, after which both of them were promoted to their current ranks. Michael and Anne trust each other, and while Anne spends a lot of time baby-sitting the members of the squad who aren't exactly combat experienced, she counts on Michael to assist with the tactical aspects. As a support gunner, he is partially stuck between the roles of a SAW and a DDM, but his primary function is to carry extra equipment (including ammo for the primary rifles). He also carries a long distance radio on occasion.

SAW  is Captain Dan Fuller, a Coast Guard CO that was moored in Moonpeak Hollow for a drill with the Marines and the Navy. Dan Fuller isn't an infantry man, but he has plenty of experience firing a mounted SAW from the deck, so he was an obvious choice. Dan had a long career starting out as an engineer, specializing in electrical systems and hydraulics, but got an ROTC degree from a maritime college and became a ship navigator before he was finally granted command over his own vessel. Being 41, he comes across as much younger.

The Medic  is Commander Sarah White, a member of the Navy. Sarah was the commanding officer on a small Navy medical ship that specialized in sailing between bigger vessels that did not have the needed capacity, to both retrieve patients and to occasionally board and lend a hand, she pitched the concept to the chiefs herself and was greatly credited for it's success. Sarah is a general surgeon who has treated many wounded men in her life, but she has never found herself in the heat of battle before, despite of course being trained for it, how ever she seemed more interested in learning how to properly sail a ship, as she already had her medical skills in order. She is 39 and is one of the oldest members of the group.

Second Fireteam Commander  Corporal Sean Wilkinson, a man of 24 years with a single deployment under his belt from the Army. Sean is a good soldier, he has a rangers patch and was hoping to apply for Delta Force or Special Forces training when he got home from his tour, but he will obviously have to wait with that.

2IC  and  forward air controller  and is Iris Ritter, a 22 year old Lance Corporal of the marine Corps. As an artillerist it made sense for her to pick up a grenade launcher. Iris became a Marine hoping to become a cobra pilot, she is still young and still hoping. As forward air-controller she carries advanced GPS systems, special laser targeting equipment and a long distance radio.

DDM  is Sam Pearson, a 27 year old Private Military Contractor who started out as a Marine infantryman and moved on to the private sector where he mostly worked maritime security, but had other jobs too. Hiring Sam was a bit of a Wildcard, but he proved useful and fully capable of integrating into the unit.

2nd SAW  2nd Lt. Hank Carter, a 29 years old soldier from the Air force. Carter isn't an infantryman and he wasn't planning on staying a soldier for ever, but as trained air-carrier crew, he has experience with mounted machine guns and such, which made him a decent fit for this role. Hank took the long road to earn his wings, starting out by enlisting as an Aircraft Technician right out of high school. After a while, he took college classes with ROTC to become a pilot however. The Army, Marine Corps and Navy all have their own pilots, so it raises the question; what was Hank even doing there at the time? Truth is, he was just on vacation. He owns a hunting cabin in the mountains.

Bravo Squad Bravo Squad differs from Alfa Squad in that it's composed entirely of two different special operations teams merged together.

Commander of Bravo Squad  is Staff Sergeant Roger Williams, a 31 years old experienced member of the Marine Recon units. Roger and his men support Indigo Blues, but as a special ops unit, Bravo Squad has on a select few occasions received special classified assignments. Roger doesn't seem to like being trapped between two commanders.

2IC  is sergeant Able Jackson. Able is 28 and is a Ranger. His unit was deployed to assist the Marines at the Marine base, having deployed from the ranger base in Savannah, very close by. Able is one of few survivors of his deployment team.

First Fireteam Commander  Corporal Curtis Vendrel, a Marine Recon member. There isn't much to say about Curtis, except that he looks like your typical jar-head and probably drinks way too many protein shakes. 25 years old and a background as a successful football player in college, this man looks like he could probably fire a rifle in one hand, while carrying a wounded comrade on his back.

2IC  is Lance Corporal Vincent Smith, a 23 years old Recon Marine. Vincent was planning on quitting the force and becoming a cop. Right now, he is sort of glad that he didn't because he often admits that he wouldn't know what to do if he didn't have a mission.

Other members of the first fireteam:

Paul Winters - 32, former Ranger who became a police officer and made the SWAT unit. Him and one other SWAT body got separated from the main police force, and hooked up with the military.

Sebastian "Zeb" Volkov, former Marine Sniper, then he became a SWAT Sniper. Now he is back with the marines again, it seems. Him and Paul got separated from their police unit during the outbreak, but have found another way of making themselves useful.

Second Fireteam Commander  is Corporal Gregory Stone, a US Ranger from Savannah. Gregory is 25 and is actually a minor celebrity in the local community, as he used to do some cage fighting. He is especially known for having gone up in a match against a coworker from the Marine base in Moonpeak Hollow, and having won the match, which wasn't that surprising considering that he had more experience in the ring.

2IC  is Lance Corporal Julien Pine, a Marine Recon member, 23 years old and hoping to make a career out of being a marine, if he survives the outbreak. Julien was only just promoted to Lance Corporal recently, and din't serve any special function in his unit prior to being bumped up to a 2IC in a fireteam.

Other members of Second Fireteam: PFC Donald West, US Ranger member. Donald became a ranger after already having been with the army for a 1½ years. He served abroad in a logistical unit, but always dreamed of more. Donald is very enamored with the modern day Knights in shining armor, the Special Forces and dreams of being a member of the esteemed Delta Force unit.

PFC Marlon Darnell, also a US Ranger member. Marlon has liked big vehicles since he was a kid. Monster trucks, rigs, firetrucks and so on. When he got out of highschool, he joined the army because he wanted to be a tank driver very badly. Somewhere along the way, he managed to work so hard on acing his basic training, that when he blew through it, he did so well opportunities he hadn't even dreamed off opened up. His fellow soldiers talked him into applying for the rangers. He still would rather drive something big... He is 22.

Other members of the Unit:

Master Sergeant  Felix Conner, 44 years old and veteran, actually retired due to a severe leg injury that he got in the service, which has him limping hopelessly without his cane. Felix used to drive a tank. When the outbreak happened, he stole one from the Marine base. He decided to put it to good use, but it's limited what he can do in a tank on his own, except run things over.

PFC Jeremiah Springstein, 26 years old, and currently Felix' apprentice. Jeremiah drove several armored vehicles in the service, but never a tank

Lord of the Storm
The title "Lord of the Storm" is held by the Storm Lord who is currently regarded as the leader of the werewolf community. The alpha of the alphas. The title is bestowed officially by Wind-Wolf himself, crowning the Lord with Storm Crown and the alpha hide, both of which (in the eyes of the werewolves) are very macabre artifacts.

The pack of the Lord of the Storm is considered the Alpha pack.

This pack must be the final say in all matters werewolf in Moonpeak Hollow and is expected to ensure that the law is enforced as well as protect the supernatural citizens.

Title of Lord of the Storm is currently held by Henk Aakster, but he is only in possession of the title and the sword, so his title could be disputed.

New Military of the Unites States
After the apocalypse, the military reformed in most of the world, as it was necessary to draft anyone who was capable. This reformation was done under Task Force VALKYRIE.

Structure and concept:

The idea was to draft various supernaturals and turn them into super-soldiers to defend mankind, thus moving all other military personnel (almost) into support roles.

Tier One operators remain serving as QRF and Recon, those that are left.

Infantry forces serve mostly to guard various refugee camps, essentially protecting what is left of the civilian population.

Cavalry forces remain serving their normal role.

Support units man radar- and radio stations and drive supply convoys and such as always.

The military is rather mismatch, due to many recently drafted units being former soldiers from all over the U.S. (some not even having actual military experience, or at least not from the U.S. - though note that this same model is applied through out the world). Security Guards, police officers and the like are drafted as Military Police (Wearing an MP arm-band), while anyone who wasn't working for the military during the apocalypse is pretty much equipped with what ever military uniforms were available, be they Marine uniforms or Army or what not.

Most soldiers with the military are recruits who were in training, National Guard, reservists and Veterans, as well as people with professions that are plain necessary in the military when forming such large refugee camps (for instance, the entire medical department has been militarized, including most mechanics and many other professions.

Pilots and sea-savvy people have been deployed in the Navy and Airforce.

The military in most of the world lock down what remains of the cities and form massive refugee camps that they protect.

Essentially, there is martial law in the entire world, enforced by various nations, and this technically means that anyone found outside and brought in, is arrested. All citizens in refugee camps are disarmed upon entry, but many refugee camps that do not have the capacity to train recruits form refugee militias to assist with the military duties.

Many survivors have taken up raiding as a means of staying alive, and the military try to crack down on these but cannot afford to lose men in pointless fights. They take out bounties on raiders and leave other survivors to take them out.

The military in most regions do not have the man-power to scavenge and protect their refugees at the same time, so they make deals with certain survivors who trade in goods for shelter, allowing these scavengers to come and go as they please with what ever equipment they have.

These refugee camps are all waiting for one particular thing to happen; the deployment of the Valkyrie troopers, supernaturally enhanced humans (or actual supernatural creatures in many cases), using Valkyrie power armor, serving as the main infantry units of the military now.

These units are intended to clear out the zombies in the various cities, bringing things back to normal, but right now, the Valkyrie units are still rallying and being trained in camp Valkyrie in D. C.

Ranks

Recruits are very common these days. The military trains everyone as basic infantry first, then assign them a function later.

When assigned a function, the recruit becomes a private.

Private first class signifies an experienced private or someone with former military experience.

Specialist is a rank that signifies anyone working for the military in a non-leadership position with a civilian profession, such as nurses, mechanics and so forth. Specialists don't see use in the field, except if they are EOD or such.

Lance Corporals only exist in infantry units and in Vaklyrie units. Lance Corporals aren't considered full NCO's, but technically have authority over anyone below their stations. It's one of the potential merits of being an infantryman. Instead of splitting a section into two fire-teams, it can be split into buddy pairs. The corporal and sergeant will each lead a buddy pair leaving the last buddy pair without a commander, hence the Lance Corporal. The Lance Corporal also exists as a safety net, so there is a natural replacement if Corporals or Sergeants die in the field.

Warrant Officer is a middle-management leadership title for Specialists. The head nurse might have this title for instance. Warrant officers do not see use in the field, unless they are EOD specialists or there is an emergency that requires them to be there.

Corporals exist everywhere. Typically second in command of a small unit working under a sergeant or charged with more administrative duties, such as being quarter master. Very few civilians are bumped to corporal without military experience from before the apocalypse. In infantry forces, a Corporal is a fire-team leader and second in command in a section.

Sergeants are common middle-management, leading a sub-unit of the smallest type. Most sergeants are former soldiers with considerable experience. In infantry units, a sergeant is a section commander, meaning he leads half a squad (6 men, including himself). A section can be split into two fire-teams, if this is done, the sergeant leads one fire-team himself.

A Staff Sergeant is, in an infantry unit, a squad leader and they themselves lead a section (there being two sections in a squad, each consisting of 6 soldiers including the Staff Sergeant himself). Outside of infantry units, a Staff Sergeant is a middle-management position, usually heading a small work force with at least one sergeant and a few corporals working under him.

A sergeant First Class (First Sergeant in common speech) is a Second in Command with a platoon or equally big unit. This role is filled by, typically people who at least held rank of sergeant or corporal in the military before. Sergeant First Class is considered a natural step in upgrading from NCO to actual officer. In infantry units, a Sergeant First Class is second in Command of a Platoon, serving as the second in command of the Command-team also, the command team being a small section that is existing outside the three squads that make up a platoon.

Master Sergeant is a rank denoting a very experienced sergeant, typically they don't administer a work force, but are in charge of training recruits and other NCO's. Even Officers. Drill sergeants and older combat veterans typically fill this role now.

Warrant Officers First Class are the officer equivalent of Warrant Officers. The leader of a mechanical workshop, or the head surgeon in a hospital would carry this title. It's mostly administrative, but it's understood that the holder of the title has expertise and experience. It's the lowest officer title.

2nd Lieutenant is the lowest ordinary officer rank. Pilots and commanders of the smallest boats that still have crews carry this title. Also, platoon commanders carry this title. In support units, the 2nd Lieutenant is often the leader of a larger work force. A lot of former experienced sergeants of various kinds were bumped to 2nd Lieutenant after the apocalypse as most actual officers were needed to fill higher positions.

1st Lieutenant is a second in command of a company sized unit. When we reach this unit scale, it stops to matter whether the unit is infantry or not, as company sized units are always called companies, whether they consist of smaller working forces or platoons and squads, how ever in infantry companies, the 1st Lieutenant still spends a little bit of time in the field, as he is the eyes, ears and mouth of the company commander, often in a position to observe and advice, maybe tagging along with the command unit of a platoon. There are normally four platoons in am infantry company, three normal infantry platoons and one support squadron with transport vehicles, some cavalry and a single squad of soldiers with extra medical training and radio and artillery capabilities and perhaps a sniper team. In the air-force, they are normally second in command of a flight wing. Second in command on a ship in the Navy, typically.

Captain, a captain commands a company. Captains are mostly administrative, in charge of briefing their units and deploying them to do what ever work is ahead of them. Infantry captains are sometimes in the field, but usually far away from the fighting, often coordinating with other companies in the battalion. In the air-force they command a flight wing, either in the air, or on the ground. Depends on many things. In the Navy, they command ships of any type.

Majors are staff-officers in a Battalion. Battalions aren't necessarily of any particular size, but typically they are either combat battalions or support battalions. Any number of Majors can work in a battalion. Majors also sometimes work higher up in the brass. Majors are the privates of high-ranking officers, the legworkers of the academic and administrative side of military work. In the Navy and air force, they serve similar roles, administrative purely, but this rank and forward have slightly different names in the navy (varying degrees of "Admiral").

Colonels command battalions. In many ways a colonel can be seen as the Major with the biggest stick. Their role and experience differs little from a Major, and except for the fact that everyone usually knows the Colonel in a Battalion, the Colonel can be replaced by any Major in the Battalion. Infantry Battalions typically only have a single Major and a Colonel.

Colonel Major is once more essentially a promoted Major. The Colonel Major is second in command of a regiment.

Regiment Generals (usually called an RG or simply referred to as "General" when addressed) command regiments. A regiment can operate on it's own as a rule of thumb, having both support battalions and infantry battalions. They don't rely on other regiments to offer them support under normal circumstances.

Any ranks beyond these aren't found anywhere but in D. C.

The Silver Jaws (werewolf Pack)
The Silver Jaws are the current bosses of the werewolf community. They came from outside and worked hard to earn their place, but did so fast. They are a very mixed pack of strange characters.

The Alpha is the Lord of the Storm.

Beta: Whether this is an official title, or whether the Rahu is just a loud mouth is unknown.

The Silver Jaws were killed by Joseph Benelli in the alternative time line.

Street Howlers (Werewolf Pack)
The Street Howlers are a relatively young pack of Iron Masters. They are the neighbors of the PC characters.

Alex "Wise Shot" Storm, this guy, barely out of his teens looks like some sort of model or movie star. Having definitely copied his look from one anime character or another, his build screams elegance.

Marry "Bloody Marry" Allen, her nickname refers to a particular slaughter she went on, leaving her covered in blood and entrails to the point where only her eyes were visible. Alex' sister. They look almost identical, but she keeps her hair longer.

Garry "Silent Judge" Parker. Garry is a few years older than Alex, the leader, but seems confident in his pack mates ability to lead. This young Rastafarian is muscular and brooding.

In the alternative timeline, the Street Howlers were killed by the Harbingers of the Echo, who had turned bale.

NPC's
Various NPC's from the campaign.

Dr. Stanley Steiner
Files that John Smith managed to download from the Cheiron mainframe reveal that Steiner was lobotomized, his body somehow re-purposed to carry out the greatness of someone else. Steiner appears to have been the real name of the Nazi scientist who was captured by Task Force: VALKYRIE during World War II, and who proved instrumental in stopping the Soviet equivalent of the Cheiron Group. The real name of the former inhabitant of the body was apparently Stanley, so he kept it.

Steiner is indirectly responsible for the death of numerous supernaturals and shows no remorse for his attempted genocide. A quick psycho-analysis will reveal heavy signs of autism with Steiner and it's quite possible that he isn't capable of understanding emotions such as remorse, let alone feeling them.

Steiner is an important person with the Cheiron group and the primary researcher in one of their greatest research facilities, but he isn't an important person when seen in relation to the command-structure of the Cheiron group. As a captured asset, it's a miracle he has even become a station leader.

Duke the Spook
This man keeps his cards close. What he does for a living, where he sleeps, what his real name is? These questions are among many about this man, that not a lot of people can answer.

The few things that are known about Spook is that used to work for the CIA, as an agent (a spy) and later an analyst (presumably after his first change set in). He met The Chief when they were both working the same task force.

It'd surprise many people if Spook wasn't the real brain behind the Renders, using Chief as a front figure, but no one can say for sure, as he definitely takes orders from Chief in the field.

Eli Shears
Private Investigator, PhD in Criminology and occasional bounty hunter/bail bonds agent. He even does a little security work. Living from paycheck to paycheck, this licensed professional is a well known face among the police officers who often use him.

A former FBI profiler, Eli has been all over the business, and is often called in by police departments in both Georgia and South Carolina to help with cases. He also happens to be a second sighter and a medium. He can speak with the dead, and possibly more. Couple this ability with a photographic memory, and you have a damn near perfect detective. Too perfect, which is why he was forced to quit and turn private sector when his abilities manifested.

Jacob -Jake- Benelli
Youngest Benelli brother. Former paramedic. Apparently incredibly vicious.

Jake Benelli had a reputation for being a nearly unmatched warrior. No wonder, it turns out he was an Unihar posing as a werewolf all along. This is highly unusual, normally unihar are inherently evil, but something turned Jake Benelli into member of society.

Extremely loyal to his "brother", Joseph Benelli, Jake went after the pack when they turned against Joseph. Jake was never a bad guy, but rather collateral damage. If emnity hadn't occurred between the players and Joseph Benelli, Jake would never have turned against them.

Joseph Benelli
Oldest Benelli Brother. Charismatic and a politician of sorts. Iron Master, using his sway to benefit the community.

As it turns out, Jospeh Benelli isn't a werewolf, but has some sort of power that allows him to seem that way. Obsessed with "putting things right", Benelli saw an opportunity in the apocalypse and made the choice to sell-out his fellow werewolves to Uncle Sam, to create the army of tomorrow. Brain-washed and indoctrinated werewolves, among other supernaturals, serving as the protectors of the human race, now in official capacity, wielding the powerful Valkyrie power armor suits to defeat the zombie hordes.

In another world, where the apocalypse didn't happen, Jospeh would have remained a "good guy", but he couldn't resist the temptation to create what he feels was a better tormorrow.

Manolo Valverde
Manolo is the only official representative of the Lancea et Sanctum in Moonpeak Hollow, but most vampires in Moonpeak hollow consider him their priest and confessor. He is indeed the spiritual leader of the vampires.

Manolo was a member of the Spanish Inquisition, and came to the New World with some of the first Spanish colonists, fleeing from what he now calls his "mortal sins", clearly regretting his time as a torturer and executioner. He is by most people regarded as a compassionate and righteous personality, and has the trust of many supernaturals outside the vampire community.

Paladin
Paladin was a fire-touched werewolf who lead a large war-band towards the heretical citizens of Moonpeak Hollow, intending to purge the city. With over 50 werewolves under his command, he had dubbed his group "The Burning Crusade".

Paladin had become a leader, when several people noticed he was unbeatable in a fight. Himself, claiming it was divine protection from Rabid Wolf himself was enough to convince many of the typically weak-willed fire-touched who followed him with a zeal.

Paladin was not unbeatable however. He was a former Ithaeur who had learned many powerful rituals before falling prey to a pack of fire-touched who converted him through torture. He became quite insane, and forgot that the rituals were just that, rituals, believing himself divine.

Paladin was almost killed by Tommy DeLory who proved that Paladin wasn't unbeatable, and almost took out most of Paladin's personal Vanguard in a fit of provoked death rage. Weak and clearly not having any divine favor anymore, ambitious leaders within the Burning Crusade had him assassinated as he was attempting to recover from being almost entirely destroyed in combat.

Fortunately, the new leader of the Crusade was slightly saner, and agreed to a cease fire until the Idigam was dealt with.

In the alternative timeline, after the eclipse happened, the few remaining pure joined up with Joseph Benelli, willing to put aside old struggles to preserve the planet.

Prince Archibald
Prince Archibald fled from Europe to the "The New World" shortly after it was re-discovered and colonized, as he was feared in his country of origin. What ever his real name is, he went by Archibald when he arrived.

Archibald is both a Dead-Wolf and a Tremere, and before he fled, he managed to become a powerful invictus scribe.

When Moonpeak Hollow started booming, he soon swooped in and gained control over a considerable part, only to be named prince soon.

Archibald is clearly an elder, and has spent a long time in torpor now, but it's known that he was instrumental in getting "the binding" up and running, and as such, he retains formal status as "Mayor" of Moonpeak Hollow, among the supernaturals.

Rakesh/Ray
Ray is the first ever seen "Sun Host". At first thought to be a Helion, Ray's recent creation seems directly tied to Rakesh' recent demise. Ray has all the memories of Rakesh, but doesn't seem to identify with him. It agreed to being imprisoned by the Council, but warned them that it would forever hate them. If the common theory that Rakesh somehow became Ray holds true, then it's in it's place to mention that Rakesh used to be the local spokes person for the Thyrsus and the ranking spirit magic expert.

Rhett Mason
The former Lord of the Storm was Rhett Mason, the leader of the Silver Jaws, a pack that came to the city some 40 years ago, fleeing Atlanta when the pure took the city. They had a particular reputation, and became invaluable to the city, as they brought new methods. They were feared for many years. Ten years ago, when the previous Lord of the Storm fell in battle, Rhett avenged his lord alpha and reclaimed with crown with his pack, and this was when he earned the crown.

Rhett was a cunning leader who demands respect, but recently, his pack became quite aloof. He wasn't unkind and was considered fairly gregarious, often mingling with those of "lower standing". Rhett personally didn't believe that it's entirely natural for a pack of werewolves to bow their heads to another pack, and instead fashioned himself the "chief of police", and the walking-boss of the local forsaken, an attitude and image that made him successful.

As the Lord of the Storm, Rhett carried the burden of the Silver Talon, a sword made of silver that is used when a member of the local supernatural community must be executed. A practice he personally loathed.

When the apocalypse happened, the Silver Jaws and Mason himself were busy in the field. Trusting Duke "the Spook" and Joseph Benelli to deal with matters while he himself sought out a way to end the spirit invasion, he was shocked to find out what deal had been made. Windwolf was the one who warned them.

This lead to lengthy campaign between Benelli and the Silver Jaws. Benelli won, but failed to snatch the title as Lord of the Storm, a title that was passed to Henk Aakster who's pack has now been elevated to Alpha status and have sworn to avenge Rhett and his fellows.

Soars-the-Sky
Jeanette Walker is a former Marine Corps Cobra pilot who did ROTC to pay for her college education. She served a tour in Iraq and became a cop afterwards. She works for the Aviation Unit as a helicopter pilot in Moonpeak Hollow, but has passed the SWAT exam, and keeps taking it biannually, mostly for fun it seems, though never accepting a place on the team, claiming "the sky is her home".

She also has a detectives exam and sergeants exam passed and is considered a very successful officer, and many say she's wasting her talents flying a helicopter. She is a member of the Secondary Response Team (SWAT reserve), and when she occasionally rotates out into patrol, she does so along with her preferred partner from the Airport Police, into the canine units.

On the force, they tend to say about Jeanette, that it's a good thing that she's up in the sky where she doesn't become a distraction for the other officers, and there are probably a few thankful souls around the departments too, who are glad that they have a job, because she prefers flying a chopper.

Eric - Stag boy
Eric, nick named Stag boy, due to his ability to change into a stag, is a young resident of MPH, tracing his family line back to the Natives, but his ancestry has been watered down by many generations of his family living outside of the reservation, and his heritage doesn't show.

Eric was only 13 when his ability manifested. He started working as a scout for the Blood Moon pack. On a mission, he got into trouble and was saved by the player pack, not before he in an age of only 15 faced certain death.

Not much later, he was allowed to repay the favor when he saved two members of the pack by killing a fire-touched werewolf with his antlers, litterally ripping out it's intestines.

Eric knows he did the right thing, but he will forever be marked by these dark and gritty experiences.

The Burning Crusade will never forget the day they saw their Beta slaughtered on the ground, his intestines pulled out, like the hay out of a doll, and the sight of the majestic Stag rearing on it's hind legs, displaying the guts of their fallen on it's antlers like a trophy, and the chellenging look in the eyes of a boy who refused to be a prey animal anymore.

Stalks the Prey
Stalks-the-prey is the embodiment of the hunt. A frightening twisted and monstrous version of some sort of big cat animal with a few dog-features as well.

Stalks-the-prey serves the pack as totem. He was acquired when the pack happened upon him in the hissil and he challenged them to a hunt.

Not overly concerned with werewolf matters or human matters, Stalks-the-prey shares many aspects with common pack animals, loyalty among others, and one particular aspect of the werewolf, he can relate to; the wolf must hunt.

Currently trapped inside the skull of a mountain lion and mounted on John Smith's power armor, as the recent strengthening of the gauntlet prevents him from having to do with his pack if he had remained in the hissil, and thus he had no other choice than to bind himself to an object. Many other spirits were in similar predicaments.

Stan
His name is obviously derived from "Satan". Stan is the leader of the Demon community in Moonpeak Hollow, and he is a total asshole by most people's account. He is a Luciferan, and while enjoying the sanctuary him and his people gain from Moonpeak Hollow, he cannot help but to laugh at the petty struggles of all the supernatural "lesser beings" who completely lack any view of the bigger picture.

Stan claims that the universe was created by a force that was sentient and could probably in human terms best be described as a god. No religion is right about how this works, but the Jewish religion separated from former religions with similar believes when renegade Demons revealed the truth to them. He even claims Moses might have been one of the first demons escaped from hell, and his own personal theory is that Moses was in fact Lucifer.

Stan would further explain that demons, or angels as they used to be called, were the servants of this "force", the actual workers who built the world and the entire universe. He confirms that there is indeed life on other planets and that earth by no means is special.

He claims this godly force he worked for, disappeared at some time, replaced by some sort of automated "device", and that Lucifers rebellion was against this thing, realizing that they were each created with the capability of taking over the duties of "God", and as such it was their duty to depose this atrocity. He failed, and all who followed him were doomed to suffering many a millennium in hell.

The Chief
The Chief has had an interesting career. Supposedly he did ROTC in high-school and college, went straight into the army as an officer and blew right through Ranger School and Airborne training, ending up handpicked for Delta Force where he served some time.

All of this is more or less public information because of his success rate in the Police Force, both as a Guns & Gangs task force detective, and a SWAT team leader and later commander, all in Moonpeak Hollow.

He supposedly worked a few years for the CIA armed task forces as well, which is probably where he met Spook, and he never took the detectives exam because he already had one from the FBI academy.

The Chief's real name is Jack North.

In the "alternative timeline" the Chief died in the defense of Moon-peak Hollow.

The Jack
The Jack is the elected representative of the small changeling community. The hulking Irishman is the very incarnation of a lumberjack, and is particularly infamous for "dragging his axe" along walls and the road when he is coming to "cut someone down to size".

The Jack, or Jack as most people call him, isn't the leader of the changeling community, but just the official "face" of the community. He speaks with a thick Irish accent, many words hinting at the fact that he is from a time long past.

The Jack isn't an important person among changelings and his title and office is mostly to serve as an enforcer of changeling rights, with his fists (or rather his axe) if necessary

The Witch-Queen
Remaining anonymous, the Witch-Queen is the leader of the small society of mages in Moonpeak Hollow, She has lived in Moonpeak hollow for several hundred years, and is the powerful necromancer behind the creation of the Blood-Chalice, and rumored lover of Prince Archibald, but in truth no one knows if the Witch-Queen is even a specific person or a mantle passed on from person to person.

The Witch-Queen is mainly known for her masque, which is similar to the masks worn by the Guardians of the Veil in effect, namely that it makes her anonymous. Who ever she is, she makes very few official appearances.

As it turns out, the Witch-Queen had been missing for quite a while, replaced by a deception spirit that was slowly preparing for the bale-spirit invastion. What exactly happened to the real Witch-Queen remains unknown.

Wind-Wolf
The Wind-Wolf was once a powerful wolf-spirit that hunted in the mountains. He was renown among the local werewolves, many of whom had tried to bind him to their packs.

One day, Wind-Wolf tried to consume a lesser Wolf-Spirit, but found that he had been deceived into consuming a shepherd spirit, in the form of a sheep-dog. He thus lost his instinct to hunt flocks and instead felt the need to protect the local populations and communities, but continued to hunt, but now he hunted mainly other hunters, predators and lone spirits.

Wind-Wolf eagerly accepted the charge of becoming the totem of the local hegemony, and has grown very powerful from all supernatural beings that have bound themselves into one unit and sworn fealty to him.

Wise Shot
Wise-Shot is an Iron Master and the twin brother of Bloody Mary, another werewolf. They formed a pack along with their friend Silent Judge.

They're definitely good at keeping below the radar, but up until the Player Characters arrived in Moonpeak Hollow, they were being pushed around for being the new guys.

Wise Shot and his entire pack allegedly died in the alternative timeline, murdered by the "Oath Breakers" who turned bale.